AI Insights · Timothy · January 2022
Top 5 Racing Games on Android in Uruguay: Q4 2021 Performance
Discover the performance trends of the top 5 racing games on Android in Uruguay during Q4 2021, including downloads, revenue, and active users.
In Q4 2021, the top 5 racing games on the Android platform in Uruguay showed varied performance trends across downloads, revenue, and active users. Here's a detailed look at each game's performance based on data from Sensor Tower.
Need for Speed™ No Limits from ELECTRONIC ARTS experienced fluctuating weekly revenue, peaking at approximately $508 in the first week of October, then seeing a decline to around $62 in early December before rising to $253 by the end of the year. Weekly downloads showed a peak of 1.2K in mid-October, with a notable dip to 619 in early December, and ending the quarter at 770. The game’s weekly active users initially increased from 6.3K to 8.6K by mid-October, but then gradually declined to around 6.5K by the end of December.
Real Racing 3, also from ELECTRONIC ARTS, saw a steady rise in weekly revenue, starting at $33 and reaching a peak of $239 at the end of November. Weekly downloads increased significantly, starting at 413 and growing to 860 by the end of December. The game maintained a consistent number of weekly active users, beginning at 4.2K and gradually increasing to 4.9K by the end of the quarter.
Mario Kart Tour by Nintendo Co., Ltd. had weekly revenue that remained relatively stable, fluctuating between $33 and $82. Weekly downloads saw a notable rise from 266 at the start of the quarter to 603 by the end of December. The game’s active user base also showed stability, starting at 5.7K and ending at around 6K.
Asphalt Legends Unite from Gameloft SE experienced varied weekly revenue, with a high of $98 at the start of the quarter and a low of $7 in late October, before ending at $51. Weekly downloads saw a steady increase, starting at 335 and growing to 541 by the end of December. Active users followed a similar upward trend, beginning at 899 and increasing to 1.2K by the end of the quarter.
Nitro Nation: Car Racing Game by Creative Mobile Games had sporadic weekly revenue, peaking at $88 in late October and dropping to $28 by the end of December. Weekly downloads fluctuated, starting at 270 and ending the quarter at 206. The game’s active users saw a general decline, starting at 691 and ending at 489.
For more detailed insights and data, visit Sensor Tower.